![]() It seems a logical continuation of their path. ![]() The Xenoplague essentially genetically engineers whomever it infects to create a new creature in service to the Xenoplague user. Specifically, the Amazon's backstory is that they are genetic engineers/terraformers who were forced to use their terraforming/genetic engineering skills to engineer themselves and the wildlife in order to survive. ![]() Because evil psychic slavers deserve evil psychic powers. As such, a technology based on hacking and networking units makes the most thematic sense for them. More broadly, Assembly is the closest faction (aside from the NPC Autonoms) to an AI faction, with deliberate "Borg" overtones. Because evil cyborgs + hackers for the win. More broadly, the Dvar are thematically fairly straightforward "fancy machinery for the win" and Promethian is the least exotic themed tech. ![]() Because the forge of the dwarves should burn as hot as possible, and environmental problems are someone else's concern. On the off chance that a certain unit has a mod, gaining control of them will also allow you to obtain that mod for use later on. The Subjugator can revive Indentured units to full health, but it has another cool trick up its sleeve - it can mind control units and turn them into Indentured at the end of combat. But, there’s also a nifty trick discovered by Reddit user AnemoneMeer. Ideally, you’ll want to focus on units obtained from your secret techs. Throw in an Overseer specialist unit and you’ll have someone who can heal and reset the turn of an Indentured unit during a tactical round (at the cost of a little Psionic damage, of course). With dozens of Indentured units (by default or modded) comprising the core of your armies, you can boost the capabilities of your Initiates and Malictors. ![]() Age of Wonders: Planetfall – The Age of the Syndicate ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |